2024

Masahiro Sakurai on Creating Games2024

2024
110 Episodes

Episodes

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S03E01

What is “Play”? [Game Essence]

02 Jan 20243m
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S03E02

Blade Trails [Effects]

05 Jan 20243m
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S03E03

Let Them Skip, Let Them Pause [UI]

09 Jan 20242m
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S03E04

Flipped Animation [Animation]

12 Jan 20243m
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S03E05

Customization Lets Your Imagination Play [Planning & Game Design]

16 Jan 20243m
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S03E06

Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

19 Jan 20244m
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S03E07

Dealing With Color Disparity [Graphics]

23 Jan 20242m
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S03E08

Giving Feedback for Sound Effects [Audio]

26 Jan 20243m
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S03E09

Show the Actual Game! [Marketing]

30 Jan 20242m
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S03E10

Staying True to Your Concept [Work Ethic]

02 Feb 20243m
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S03E11

Faithfulness Comes First in Licensed Games [Game Essence]

06 Feb 20243m
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S03E12

Randomness Spices Games Up [Design Specifics]

09 Feb 20243m
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S03E13

Turning Gift-Giving Into a Game [Grab Bag]

13 Feb 20242m
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S03E14

Don’t Put Decisions Off [Team Management]

16 Feb 20242m
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S03E15

Motion Blur [Graphics]

20 Feb 20242m
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S03E16

Game Essence in Action Games [Game Essence]

23 Feb 20243m
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S03E17

A: Work Ethic 1 (Category Compilation) #01~#10

25 Feb 202429m
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S03E18

Animation Blending [Animation]

27 Feb 20243m
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S03E19

Debug Mode [Programming & Tech]

01 Mar 20242m
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S03E20

C: Planning & Game Design 1 (Category Compilation) #01~#09

03 Mar 202429m
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S03E21

Crafting “Similar” Games [Planning & Game Design]

05 Mar 20242m
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S03E22

Button Settings [UI]

08 Mar 20243m
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S03E23

Competition and Abundance [Work Ethic]

12 Mar 20243m
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S03E24

A World Without Footprints [Grab Bag]

15 Mar 20242m
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S03E25

Presenting Scores [Planning & Design]

19 Mar 20244m
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S03E26

Making Effects the Right Size [Effects]

22 Mar 20242m
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S03E27

B: Game Essence 1 (Category Compilation) #01~#06

24 Mar 202429m
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S03E28

Handicap Systems [Design Specifics]

26 Mar 20243m
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S03E29

Making "Work" Games Fun [Game Essence]

29 Mar 20243m
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S03E30

Balancing Ambient Sounds [Audio]

02 Apr 20242m
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S03E31

Making the Imaginary Feel Real [Graphics]

05 Apr 20242m
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S03E32

Using Parameters to Establish Characters [Planning & Game Design]

09 Apr 20243m
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S03E33

Playing Games in Front of Other People [Marketing]

12 Apr 20242m
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S03E34

Bug Testing Systems [Team Management]

16 Apr 20244m
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S03E35

1986: The Year of Legend [Grab Bag]

19 Apr 20244m
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S03E36

Portraying Fingers [Animation]

23 Apr 20242m
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S03E37

Advancing Text [UI]

26 Apr 20243m
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S03E38

Say It, and It Might Come True [Work Ethic]

30 Apr 20242m
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S03E39

Better Than Not Being Able to Beat the Game [Game Essence]

03 May 20242m
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S03E40

D: Design Specifics 1 (Category Compilation) #01~#08

06 May 202428m
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S03E41

A World with Less Color [Planning & Game Design]

07 May 20243m
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S03E42

Final Output [Graphics]

11 May 20242m
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S03E43

Storage Tips [Grab Bag]

14 May 20249m
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S03E44

Transparency Features [Programming & Tech]

17 May 20242m
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S03E45

Average and Mediocre Are the Same Thing [Design Specifics]

21 May 20243m
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S03E46

Mandatory Strategies and Strategic Balance [Game Essence]

24 May 20242m
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S03E47

E: Team Management 1 (Category Compilation) #01~#07

28 May 202429m
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S03E48

Play Testing Keeps Going [Team Management]

28 May 20243m
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S03E49

Computer-Controlled Players [Planning & Game Design]

01 Jun 20245m
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S03E50

Using Other Songs for Audio Reference [Audio]

04 Jun 20243m
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S03E51

Flashing Effects [Effects]

07 Jun 20244m
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S03E52

Destroying One Wall [Graphics]

11 Jun 20244m
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S03E53

Always Keep Attack Collision in Mind [Animation]

14 Jun 20242m
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S03E54

Targeting and Market Research [Marketing]

18 Jun 20244m
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S03E55

Gameplay as Part of a Live Performance [Grab Bag]

21 Jun 20247m
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S03E56

Echo Chambers [Work Ethic]

25 Jun 20243m
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S03E57

Adding Help Text to Menus [UI]

28 Jun 20242m
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S03E58

Game Essence in Strategy Games [Game Essence]

02 Jul 20242m
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S03E59

Online Updates [Design Specifics]

05 Jul 20244m
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S03E60

Manga-like Visuals [Graphics]

09 Jul 20243m
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S03E61

In-Game Cutscenes [Planning & Game Design]

12 Jul 20243m
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S03E62

F: Graphics 1 (Category Compilation) #01~#06

16 Jul 202433m
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S03E63

Directors and Producers [Team Management]

16 Jul 20244m
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S03E64

Start with the Climax [Planning & Game Design]

19 Jul 20242m
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S03E65

The Limitations of Skeletons [Animation]

23 Jul 20243m
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S03E66

When Ideas Won't Come [Work Ethic]

26 Jul 20242m
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S03E67

How Good Were the Player’s Actions? [Game Essence]

30 Jul 20242m
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S03E68

Famicom and NES Audio [Audio]

02 Aug 20246m
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S03E69

Making Things Clear, Even Without Words [UI]

06 Aug 20242m
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S03E70

Turning Anything Into a Competitive Game [Grab Bag]

10 Aug 20242m
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S03E71

Being Kind to Beginners [Planning & Game Design]

13 Aug 20243m
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S03E72

Establishing Characters Through Their Design [Graphics]

16 Aug 20242m
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S03E73

The Limitations of Particle Effects [Effects]

20 Aug 20244m
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S03E74

Smash Bros. DOJO!! [Marketing]

23 Aug 20245m
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S03E75

Speedy Screen Transitions [Design Specifics]

27 Aug 20242m
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S03E76

Amplify Both Strengths and Weaknesses [Game Essence]

30 Aug 20242m
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S03E77

G: Animation 1 (Category Compilation) #01~#09

30 Aug 202429m
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S03E78

Elementary School Play Testers [Team Management]

03 Sept 20242m
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S03E79

Never Get Into Fights [Work Ethic]

06 Sept 20242m
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S03E80

Be Mindful of the Time Players are Giving You [Planning & Game Design]

10 Sept 20242m
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S03E81

Rotation on Two Axes [Animation]

13 Sept 20243m
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S03E82

H: Effects 1 (Category Compilation) #01~#06

15 Sept 202428m
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S03E83

CRT Displays [Grab Bag]

17 Sept 20245m
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S03E84

Odds and Ends of Supervising: Sora Edition [Graphics]

20 Sept 20249m
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S03E85

HUDs [UI]

24 Sept 20243m
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S03E86

I: Audio 1 (Category Compilation) #01~#07

24 Sept 202425m
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S03E87

What Happens When You Shift the Center of Gravity? [Design Specifics]

27 Sept 20242m
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S03E88

Give Yourself a Handicap When Balancing Your Game [Game Essence]

01 Oct 20242m
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S03E89

No Masterpiece Has Bad Audio [Audio]

04 Oct 20242m
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S03E90

A Director’s Job is to Trim [Team Management]

08 Oct 20242m
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S03E91

Mr. Iwata [Grab Bag]

11 Oct 20249m
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S03E92

Up is Down, and Down is Up [Work Ethic]

15 Oct 20243m
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S03E93

J: UI 1 (Category Compilation) #01~#08

19 Oct 202429m
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S03E94

K: Programming & Tech 1 (Category Compilation) #01~#05

19 Oct 202429m
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S03E95

M: Grab Bag 1 (Category Compilation) #01~#09

22 Oct 202430m
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S03E96

Masahiro Sakurai on Creating Games: Finale Special

22 Oct 202446m
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S03E97

N: Game Concepts 1 (Category Compilation) #01~#05

29 Oct 202431m
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S03E98

L: Marketing 1 (Category Compilation) #01~#07

01 Nov 202427m
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S03E99

A: Work Ethic 2 (Category Compilation) #11~#20

05 Nov 202428m
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S03E100

B: Game Essence 2 (Category Compilation) #07~#15

08 Nov 202427m
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S03E101

C: Planning & Game Design 2 (Category Compilation) #10~#18

12 Nov 202428m
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S03E102

D: Design Specifics 2 (Category Compilation) #09~#18

16 Nov 202431m
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S03E103

E: Team Management 2 (Category Compilation) #08~#15

19 Nov 202425m
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S03E104

F: Graphics 2 (Category Compilation) #07~#13

24 Nov 202429m
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S03E105

G: Animation 2 (Category Compilation) #10~#18

26 Nov 202428m
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S03E106

H: Effects 2 (Category Compilation) #07~#11

01 Dec 202417m
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S03E107

I: Audio 2 (Category Compilation) #08~#14

03 Dec 202426m
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S03E108

J: UI 2 (Category Compilation) #09~#15

06 Dec 202419m
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S03E109

K: Programming & Tech 2 (Category Compilation) #06~#09

13 Dec 202411m
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S03E110

M: Grab Bag 2 (Category Compilation) #10~#14

20 Dec 202431m