Masahiro Sakurai on Creating Games – 2024
2024
110 Episodes
Episodes
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S03E01
What is “Play”? [Game Essence]
02 Jan 20243m
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S03E02
Blade Trails [Effects]
05 Jan 20243m
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S03E03
Let Them Skip, Let Them Pause [UI]
09 Jan 20242m
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S03E04
Flipped Animation [Animation]
12 Jan 20243m
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S03E05
Customization Lets Your Imagination Play [Planning & Game Design]
16 Jan 20243m
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S03E06
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
19 Jan 20244m
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S03E07
Dealing With Color Disparity [Graphics]
23 Jan 20242m
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S03E08
Giving Feedback for Sound Effects [Audio]
26 Jan 20243m
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S03E09
Show the Actual Game! [Marketing]
30 Jan 20242m
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S03E10
Staying True to Your Concept [Work Ethic]
02 Feb 20243m
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S03E11
Faithfulness Comes First in Licensed Games [Game Essence]
06 Feb 20243m
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S03E12
Randomness Spices Games Up [Design Specifics]
09 Feb 20243m
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S03E13
Turning Gift-Giving Into a Game [Grab Bag]
13 Feb 20242m
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S03E14
Don’t Put Decisions Off [Team Management]
16 Feb 20242m
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S03E15
Motion Blur [Graphics]
20 Feb 20242m
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S03E16
Game Essence in Action Games [Game Essence]
23 Feb 20243m
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S03E17
A: Work Ethic 1 (Category Compilation) #01~#10
25 Feb 202429m
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S03E18
Animation Blending [Animation]
27 Feb 20243m
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S03E19
Debug Mode [Programming & Tech]
01 Mar 20242m
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S03E20
C: Planning & Game Design 1 (Category Compilation) #01~#09
03 Mar 202429m
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S03E21
Crafting “Similar” Games [Planning & Game Design]
05 Mar 20242m
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S03E22
Button Settings [UI]
08 Mar 20243m
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S03E23
Competition and Abundance [Work Ethic]
12 Mar 20243m
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S03E24
A World Without Footprints [Grab Bag]
15 Mar 20242m
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S03E25
Presenting Scores [Planning & Design]
19 Mar 20244m
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S03E26
Making Effects the Right Size [Effects]
22 Mar 20242m
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S03E27
B: Game Essence 1 (Category Compilation) #01~#06
24 Mar 202429m
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S03E28
Handicap Systems [Design Specifics]
26 Mar 20243m
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S03E29
Making "Work" Games Fun [Game Essence]
29 Mar 20243m
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S03E30
Balancing Ambient Sounds [Audio]
02 Apr 20242m
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S03E31
Making the Imaginary Feel Real [Graphics]
05 Apr 20242m
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S03E32
Using Parameters to Establish Characters [Planning & Game Design]
09 Apr 20243m
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S03E33
Playing Games in Front of Other People [Marketing]
12 Apr 20242m
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S03E34
Bug Testing Systems [Team Management]
16 Apr 20244m
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S03E35
1986: The Year of Legend [Grab Bag]
19 Apr 20244m
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S03E36
Portraying Fingers [Animation]
23 Apr 20242m
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S03E37
Advancing Text [UI]
26 Apr 20243m
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S03E38
Say It, and It Might Come True [Work Ethic]
30 Apr 20242m
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S03E39
Better Than Not Being Able to Beat the Game [Game Essence]
03 May 20242m
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S03E40
D: Design Specifics 1 (Category Compilation) #01~#08
06 May 202428m
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S03E41
A World with Less Color [Planning & Game Design]
07 May 20243m
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S03E42
Final Output [Graphics]
11 May 20242m
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S03E43
Storage Tips [Grab Bag]
14 May 20249m
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S03E44
Transparency Features [Programming & Tech]
17 May 20242m
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S03E45
Average and Mediocre Are the Same Thing [Design Specifics]
21 May 20243m
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S03E46
Mandatory Strategies and Strategic Balance [Game Essence]
24 May 20242m
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S03E47
E: Team Management 1 (Category Compilation) #01~#07
28 May 202429m
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S03E48
Play Testing Keeps Going [Team Management]
28 May 20243m
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S03E49
Computer-Controlled Players [Planning & Game Design]
01 Jun 20245m
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S03E50
Using Other Songs for Audio Reference [Audio]
04 Jun 20243m
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S03E51
Flashing Effects [Effects]
07 Jun 20244m
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S03E52
Destroying One Wall [Graphics]
11 Jun 20244m
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S03E53
Always Keep Attack Collision in Mind [Animation]
14 Jun 20242m
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S03E54
Targeting and Market Research [Marketing]
18 Jun 20244m
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S03E55
Gameplay as Part of a Live Performance [Grab Bag]
21 Jun 20247m
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S03E56
Echo Chambers [Work Ethic]
25 Jun 20243m
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S03E57
Adding Help Text to Menus [UI]
28 Jun 20242m
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S03E58
Game Essence in Strategy Games [Game Essence]
02 Jul 20242m
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S03E59
Online Updates [Design Specifics]
05 Jul 20244m
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S03E60
Manga-like Visuals [Graphics]
09 Jul 20243m
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S03E61
In-Game Cutscenes [Planning & Game Design]
12 Jul 20243m
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S03E62
F: Graphics 1 (Category Compilation) #01~#06
16 Jul 202433m
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S03E63
Directors and Producers [Team Management]
16 Jul 20244m
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S03E64
Start with the Climax [Planning & Game Design]
19 Jul 20242m
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S03E65
The Limitations of Skeletons [Animation]
23 Jul 20243m
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S03E66
When Ideas Won't Come [Work Ethic]
26 Jul 20242m
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S03E67
How Good Were the Player’s Actions? [Game Essence]
30 Jul 20242m
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S03E68
Famicom and NES Audio [Audio]
02 Aug 20246m
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S03E69
Making Things Clear, Even Without Words [UI]
06 Aug 20242m
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S03E70
Turning Anything Into a Competitive Game [Grab Bag]
10 Aug 20242m
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S03E71
Being Kind to Beginners [Planning & Game Design]
13 Aug 20243m
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S03E72
Establishing Characters Through Their Design [Graphics]
16 Aug 20242m
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S03E73
The Limitations of Particle Effects [Effects]
20 Aug 20244m
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S03E74
Smash Bros. DOJO!! [Marketing]
23 Aug 20245m
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S03E75
Speedy Screen Transitions [Design Specifics]
27 Aug 20242m
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S03E76
Amplify Both Strengths and Weaknesses [Game Essence]
30 Aug 20242m
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S03E77
G: Animation 1 (Category Compilation) #01~#09
30 Aug 202429m
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S03E78
Elementary School Play Testers [Team Management]
03 Sept 20242m
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S03E79
Never Get Into Fights [Work Ethic]
06 Sept 20242m
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S03E80
Be Mindful of the Time Players are Giving You [Planning & Game Design]
10 Sept 20242m
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S03E81
Rotation on Two Axes [Animation]
13 Sept 20243m
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S03E82
H: Effects 1 (Category Compilation) #01~#06
15 Sept 202428m
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S03E83
CRT Displays [Grab Bag]
17 Sept 20245m
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S03E84
Odds and Ends of Supervising: Sora Edition [Graphics]
20 Sept 20249m
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S03E85
HUDs [UI]
24 Sept 20243m
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S03E86
I: Audio 1 (Category Compilation) #01~#07
24 Sept 202425m
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S03E87
What Happens When You Shift the Center of Gravity? [Design Specifics]
27 Sept 20242m
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S03E88
Give Yourself a Handicap When Balancing Your Game [Game Essence]
01 Oct 20242m
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S03E89
No Masterpiece Has Bad Audio [Audio]
04 Oct 20242m
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S03E90
A Director’s Job is to Trim [Team Management]
08 Oct 20242m
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S03E91
Mr. Iwata [Grab Bag]
11 Oct 20249m
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S03E92
Up is Down, and Down is Up [Work Ethic]
15 Oct 20243m
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S03E93
J: UI 1 (Category Compilation) #01~#08
19 Oct 202429m
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S03E94
K: Programming & Tech 1 (Category Compilation) #01~#05
19 Oct 202429m
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S03E95
M: Grab Bag 1 (Category Compilation) #01~#09
22 Oct 202430m
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S03E96
Masahiro Sakurai on Creating Games: Finale Special
22 Oct 202446m
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S03E97
N: Game Concepts 1 (Category Compilation) #01~#05
29 Oct 202431m
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S03E98
L: Marketing 1 (Category Compilation) #01~#07
01 Nov 202427m
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S03E99
A: Work Ethic 2 (Category Compilation) #11~#20
05 Nov 202428m
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S03E100
B: Game Essence 2 (Category Compilation) #07~#15
08 Nov 202427m
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S03E101
C: Planning & Game Design 2 (Category Compilation) #10~#18
12 Nov 202428m
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S03E102
D: Design Specifics 2 (Category Compilation) #09~#18
16 Nov 202431m
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S03E103
E: Team Management 2 (Category Compilation) #08~#15
19 Nov 202425m
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S03E104
F: Graphics 2 (Category Compilation) #07~#13
24 Nov 202429m
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S03E105
G: Animation 2 (Category Compilation) #10~#18
26 Nov 202428m
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S03E106
H: Effects 2 (Category Compilation) #07~#11
01 Dec 202417m
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S03E107
I: Audio 2 (Category Compilation) #08~#14
03 Dec 202426m
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S03E108
J: UI 2 (Category Compilation) #09~#15
06 Dec 202419m
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S03E109
K: Programming & Tech 2 (Category Compilation) #06~#09
13 Dec 202411m
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S03E110
M: Grab Bag 2 (Category Compilation) #10~#14
20 Dec 202431m