2023

Masahiro Sakurai on Creating Games2023

2023
122 Episodes

Episodes

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S02E01

Flash, Blast, and Smoke [Effects]

02 Jan 20233m
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S02E02

Deconstruct, Analyze, and Rebuild [Planning & Game Design]

04 Jan 20233m
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S02E03

Team Digital or Team Physical? [Grab Bag]

06 Jan 20232m
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S02E04

Kirby Air Ride [Game Concepts]

09 Jan 20236m
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S02E05

Don't Wait to Speak Your Mind [Team Management]

11 Jan 20233m
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S02E06

Don't Anchor Your Center Point [Design Specifics]

13 Jan 20232m
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S02E07

Attack Poses [Animation]

16 Jan 20233m
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S02E08

Get the Sense of Scale Right [Graphics]

18 Jan 20233m
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S02E09

Good Errands and Bad Errands [Planning & Game Design]

20 Jan 20233m
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S02E10

Falling Sells the Feeling of Flight [Game Essence]

23 Jan 20232m
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S02E11

Sora's Work-From-Home Strategies [Grab Bag]

25 Jan 20234m
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S02E12

You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

27 Jan 20233m
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S02E13

Put Parameters in Brackets [Programming & Tech]

30 Jan 20235m
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S02E14

Game Music and Ambient Sounds [Audio]

01 Feb 20233m
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S02E15

Directors Need to Be Unique [Work Ethic]

03 Feb 20232m
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S02E16

Do We Really Need Enemies? [Game Essence]

06 Feb 20233m
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S02E17

Competing with the Past [Grab Bag]

09 Feb 20233m
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S02E18

Say No to Slow! [Design Specifics]

11 Feb 20233m
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S02E19

Meteos [Game Concepts]

14 Feb 20238m
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S02E20

Consider Rewards First [Game Essence]

17 Feb 20232m
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S02E21

Learn to Count Frames! [Planning & Game Design]

20 Feb 20233m
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S02E22

Follow-Throughs Make the Impact [Animation]

22 Feb 20234m
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S02E23

Loading Screens [UI]

24 Feb 20232m
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S02E24

Visual Effects in Slow Motion [Effects]

28 Feb 202311m
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S02E25

Marketing is Multiplicative [Marketing]

03 Mar 20233m
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S02E26

Games and Eye Strain [Grab Bag]

06 Mar 20232m
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S02E27

Do Competitive Games Have to Be Complex? [Game Essence]

08 Mar 20234m
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S02E28

Just Do It Already! [Work Ethic]

10 Mar 20232m
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S02E29

Units of Speed [Design Specifics]

14 Mar 20233m
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S02E30

Making Tutorials Feel Natural [Planning & Game Design]

17 Mar 20233m
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S02E31

Game Essence in Falling-Block Puzzle Games [Game Essence]

20 Mar 20232m
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S02E32

Mastering Up [Grab Bag]

22 Mar 20232m
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S02E33

Ten People Can Produce Seven People's Work [Team Management]

24 Mar 20232m
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S02E34

Audio as Fiction and Non-Fiction [Audio]

28 Mar 20232m
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S02E35

Supervising Art Through Retouches [Graphics]

31 Mar 20233m
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S02E36

Exaggerate to Make Up for Information Loss [Animation]

03 Apr 20232m
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S02E37

Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

05 Apr 20239m
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S02E38

Emphasizing Text [UI]

08 Apr 20232m
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S02E39

Using Tickets to Manage Tasks [Programming & Tech]

11 Apr 20233m
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S02E40

Praise the Player! [Planning & Game Design]

14 Apr 20232m
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S02E41

The Family Computer (and the NES) [Grab Bag]

17 Apr 20235m
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S02E42

Dying Comes as a Relief? [Game Essence]

19 Apr 20232m
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S02E43

How I Stuck With My Column [Work Ethic]

21 Apr 20234m
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S02E44

An Up-Close Look at Smash Bros. Stages [Graphics]

24 Apr 202317m
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S02E45

Development Secrets of the Original Kirby [Grab Bag]

27 Apr 202317m
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S02E46

Paint an Accurate Picture of Your Game [Marketing]

30 Apr 20233m
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S02E47

Behavior at Ledges [Design Specifics]

02 May 20232m
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S02E48

Screen Shake [Effects]

05 May 20233m
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S02E49

Don't Be Unresponsive [Planning & Game Design]

08 May 20232m
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S02E50

Mountain Climbing Is More Than Just Climbing [Game Essence]

10 May 20232m
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S02E51

Posing Suggestions [Animation]

13 May 20233m
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S02E52

Voice Recording [Audio]

16 May 20234m
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S02E53

Super Smash Bros. Brawl [Game Concepts]

19 May 20237m
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S02E54

Don't Rely on a "Plan B" [Work Ethic]

21 May 20232m
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S02E55

Canceled Games [Grab Bag]

25 May 20233m
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S02E56

Menus Define Your World [UI]

27 May 20232m
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S02E57

Branching Tastes [Work Ethic]

29 May 20234m
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S02E58

Game Writing is Unique [Planning & Game Design]

01 Jun 20233m
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S02E59

Explain Ideas to Everyone at Once [Team Management]

05 Jun 20233m
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S02E60

The Basics of Pixel Art [Graphics]

07 Jun 20232m
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S02E61

♪ PRESS START [Grab Bag]

09 Jun 202318m
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S02E62

Make Retries Quick [Game Essence]

12 Jun 20232m
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S02E63

Family BASIC [Programming & Tech]

14 Jun 202312m
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S02E64

Maps Are Game Screens, Too [Design Specifics]

16 Jun 20232m
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S02E65

The Fun in Picking Sides [Planning & Game Design]

19 Jun 20232m
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S02E66

Squashing and Scaling [Animation]

21 Jun 20232m
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S02E67

Game Demos [Marketing]

23 Jun 20233m
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S02E68

Daily Report Suggestions [Team Management]

26 Jun 20234m
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S02E69

Games During My Childhood [Grab Bag]

29 Jun 20235m
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S02E70

Kid Icarus: Uprising [Game Concepts]

04 Jul 202313m
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S02E71

Broad Input, Broad Output [Work Ethic]

07 Jul 20232m
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S02E72

Arranging Music [Audio]

10 Jul 20234m
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S02E73

Is Your Game Appealing Enough to Start Over? [Game Essence]

13 Jul 20234m
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S02E74

Motion Sickness in 3D Games [Planning & Game Design]

17 Jul 20233m
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S02E75

Unifying Visual Style [Graphics]

20 Jul 20232m
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S02E76

Hit Marks [Effects]

25 Jul 20234m
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S02E77

The Team Behind Super Smash Bros. Brawl [Grab Bag]

28 Jul 20236m
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S02E78

Color-Coding Your Game [UI]

01 Aug 20232m
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S02E79

Game Essence in Shooting Games [Game Essence]

04 Aug 20232m
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S02E80

Super Smash Bros. for 3DS / Wii U [Game Concepts]

08 Aug 202311m
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S02E81

Bug Testing Never Ends [Team Management]

12 Aug 20234m
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S02E82

Staying Organized with Hierarchical Outlines [Planning & Game Design]

15 Aug 20232m
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S02E83

A Fight Between Live Action and Animation [Graphics]

18 Aug 20234m
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S02E84

Guidelines [Grab Bag]

22 Aug 20233m
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S02E85

Masahiro Sakurai on Creating Games Introduction Video

24 Aug 20231m
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S02E86

Unexpected Results [Design Specifics]

25 Aug 20234m
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S02E87

Damage Animations [Animation]

29 Aug 20234m
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S02E88

Official Websites [Marketing]

01 Sept 20234m
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S02E89

Keep Your Internal Pressure High [Work Ethic]

05 Sept 20232m
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S02E90

Knockback in Super Smash Bros. [Programming & Tech]

08 Sept 20233m
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S02E91

The Original Piece is Always Right [Audio]

12 Sept 20236m
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S02E92

Make Important Elements Bigger [UI]

15 Sept 20232m
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S02E93

More Game Essence Means Less Broad Appeal [Game Essence]

19 Sept 20234m
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S02E94

Show and Tell: Some Rare Belongings [Grab Bag]

22 Sept 20234m
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S02E95

The Perils of Interpolation [Animation]

25 Sept 20234m
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S02E96

Planning Your Game’s Rewards [Planning & Game Design]

28 Sept 20235m
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S02E97

Do Graphics Impact Fun? [Graphics]

03 Oct 20232m
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S02E98

Billboards [Effects]

06 Oct 20232m
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S02E99

Flick Input [Design Specifics]

10 Oct 20232m
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S02E100

Special Crossover! #1 [Special]

For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!

13 Oct 202326m
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S02E101

Special Crossover! #2 [Special]

The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!

16 Oct 202327m
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S02E102

Special Crossover! #3 [Special]

Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!

19 Oct 202326m
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S02E103

The Majority Shouldn't Always Rule [Work Ethic]

24 Oct 20232m
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S02E104

The Shoryuken Command [Game Essence]

27 Oct 20234m
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S02E105

Super Smash Bros. Ultimate [Game Concepts]

30 Oct 202312m
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S02E106

Avoiding Comparison [Planning & Game Design]

02 Nov 20233m
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S02E107

Making Games as Part of a Company [Team Management]

07 Nov 20233m
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S02E108

Fighter Reveal Videos [Marketing]

10 Nov 20236m
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S02E109

Making Sequels [Planning & Game Design]

14 Nov 20234m
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S02E110

Odds and Ends of Supervising [Graphics]

17 Nov 202311m
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S02E111

Facial Animations [Animation]

21 Nov 20232m
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S02E112

Strong Attack, Light Reverb [Audio]

24 Nov 20233m
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S02E113

Game & Watch Designs [Grab Bag]

28 Nov 20234m
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S02E114

I Want to Choose Fast! [UI]

01 Dec 20232m
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S02E115

The Pros and Cons of Leaderboards [Game Essence]

05 Dec 20233m
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S02E116

The Power of Suggestion [Work Ethic]

08 Dec 20232m
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S02E117

How Multiple People Work on One File [Programming & Tech]

12 Dec 20232m
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S02E118

Teaching Players How to Play [Design Specifics]

16 Dec 20232m
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S02E119

Making Things Look Miniature [Graphics]

19 Dec 20232m
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S02E120

It’s Easier If They Already Know [Planning & Game Design]

22 Dec 20233m
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S02E121

Creators Change, Too [Grab Bag]

26 Dec 20232m
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S02E122

Finish Everything Within the Day [Team Management]

29 Dec 20233m