Masahiro Sakurai on Creating Games – 2023
2023
122 Episodes
Episodes
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S02E01
Flash, Blast, and Smoke [Effects]
02 Jan 20233m
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S02E02
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
04 Jan 20233m
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S02E03
Team Digital or Team Physical? [Grab Bag]
06 Jan 20232m
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S02E04
Kirby Air Ride [Game Concepts]
09 Jan 20236m
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S02E05
Don't Wait to Speak Your Mind [Team Management]
11 Jan 20233m
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S02E06
Don't Anchor Your Center Point [Design Specifics]
13 Jan 20232m
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S02E07
Attack Poses [Animation]
16 Jan 20233m
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S02E08
Get the Sense of Scale Right [Graphics]
18 Jan 20233m
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S02E09
Good Errands and Bad Errands [Planning & Game Design]
20 Jan 20233m
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S02E10
Falling Sells the Feeling of Flight [Game Essence]
23 Jan 20232m
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S02E11
Sora's Work-From-Home Strategies [Grab Bag]
25 Jan 20234m
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S02E12
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
27 Jan 20233m
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S02E13
Put Parameters in Brackets [Programming & Tech]
30 Jan 20235m
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S02E14
Game Music and Ambient Sounds [Audio]
01 Feb 20233m
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S02E15
Directors Need to Be Unique [Work Ethic]
03 Feb 20232m
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S02E16
Do We Really Need Enemies? [Game Essence]
06 Feb 20233m
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S02E17
Competing with the Past [Grab Bag]
09 Feb 20233m
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S02E18
Say No to Slow! [Design Specifics]
11 Feb 20233m
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S02E19
Meteos [Game Concepts]
14 Feb 20238m
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S02E20
Consider Rewards First [Game Essence]
17 Feb 20232m
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S02E21
Learn to Count Frames! [Planning & Game Design]
20 Feb 20233m
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S02E22
Follow-Throughs Make the Impact [Animation]
22 Feb 20234m
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S02E23
Loading Screens [UI]
24 Feb 20232m
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S02E24
Visual Effects in Slow Motion [Effects]
28 Feb 202311m
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S02E25
Marketing is Multiplicative [Marketing]
03 Mar 20233m
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S02E26
Games and Eye Strain [Grab Bag]
06 Mar 20232m
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S02E27
Do Competitive Games Have to Be Complex? [Game Essence]
08 Mar 20234m
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S02E28
Just Do It Already! [Work Ethic]
10 Mar 20232m
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S02E29
Units of Speed [Design Specifics]
14 Mar 20233m
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S02E30
Making Tutorials Feel Natural [Planning & Game Design]
17 Mar 20233m
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S02E31
Game Essence in Falling-Block Puzzle Games [Game Essence]
20 Mar 20232m
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S02E32
Mastering Up [Grab Bag]
22 Mar 20232m
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S02E33
Ten People Can Produce Seven People's Work [Team Management]
24 Mar 20232m
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S02E34
Audio as Fiction and Non-Fiction [Audio]
28 Mar 20232m
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S02E35
Supervising Art Through Retouches [Graphics]
31 Mar 20233m
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S02E36
Exaggerate to Make Up for Information Loss [Animation]
03 Apr 20232m
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S02E37
Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
05 Apr 20239m
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S02E38
Emphasizing Text [UI]
08 Apr 20232m
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S02E39
Using Tickets to Manage Tasks [Programming & Tech]
11 Apr 20233m
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S02E40
Praise the Player! [Planning & Game Design]
14 Apr 20232m
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S02E41
The Family Computer (and the NES) [Grab Bag]
17 Apr 20235m
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S02E42
Dying Comes as a Relief? [Game Essence]
19 Apr 20232m
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S02E43
How I Stuck With My Column [Work Ethic]
21 Apr 20234m
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S02E44
An Up-Close Look at Smash Bros. Stages [Graphics]
24 Apr 202317m
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S02E45
Development Secrets of the Original Kirby [Grab Bag]
27 Apr 202317m
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S02E46
Paint an Accurate Picture of Your Game [Marketing]
30 Apr 20233m
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S02E47
Behavior at Ledges [Design Specifics]
02 May 20232m
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S02E48
Screen Shake [Effects]
05 May 20233m
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S02E49
Don't Be Unresponsive [Planning & Game Design]
08 May 20232m
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S02E50
Mountain Climbing Is More Than Just Climbing [Game Essence]
10 May 20232m
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S02E51
Posing Suggestions [Animation]
13 May 20233m
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S02E52
Voice Recording [Audio]
16 May 20234m
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S02E53
Super Smash Bros. Brawl [Game Concepts]
19 May 20237m
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S02E54
Don't Rely on a "Plan B" [Work Ethic]
21 May 20232m
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S02E55
Canceled Games [Grab Bag]
25 May 20233m
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S02E56
Menus Define Your World [UI]
27 May 20232m
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S02E57
Branching Tastes [Work Ethic]
29 May 20234m
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S02E58
Game Writing is Unique [Planning & Game Design]
01 Jun 20233m
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S02E59
Explain Ideas to Everyone at Once [Team Management]
05 Jun 20233m
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S02E60
The Basics of Pixel Art [Graphics]
07 Jun 20232m
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S02E61
♪ PRESS START [Grab Bag]
09 Jun 202318m
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S02E62
Make Retries Quick [Game Essence]
12 Jun 20232m
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S02E63
Family BASIC [Programming & Tech]
14 Jun 202312m
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S02E64
Maps Are Game Screens, Too [Design Specifics]
16 Jun 20232m
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S02E65
The Fun in Picking Sides [Planning & Game Design]
19 Jun 20232m
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S02E66
Squashing and Scaling [Animation]
21 Jun 20232m
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S02E67
Game Demos [Marketing]
23 Jun 20233m
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S02E68
Daily Report Suggestions [Team Management]
26 Jun 20234m
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S02E69
Games During My Childhood [Grab Bag]
29 Jun 20235m
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S02E70
Kid Icarus: Uprising [Game Concepts]
04 Jul 202313m
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S02E71
Broad Input, Broad Output [Work Ethic]
07 Jul 20232m
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S02E72
Arranging Music [Audio]
10 Jul 20234m
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S02E73
Is Your Game Appealing Enough to Start Over? [Game Essence]
13 Jul 20234m
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S02E74
Motion Sickness in 3D Games [Planning & Game Design]
17 Jul 20233m
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S02E75
Unifying Visual Style [Graphics]
20 Jul 20232m
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S02E76
Hit Marks [Effects]
25 Jul 20234m
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S02E77
The Team Behind Super Smash Bros. Brawl [Grab Bag]
28 Jul 20236m
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S02E78
Color-Coding Your Game [UI]
01 Aug 20232m
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S02E79
Game Essence in Shooting Games [Game Essence]
04 Aug 20232m
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S02E80
Super Smash Bros. for 3DS / Wii U [Game Concepts]
08 Aug 202311m
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S02E81
Bug Testing Never Ends [Team Management]
12 Aug 20234m
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S02E82
Staying Organized with Hierarchical Outlines [Planning & Game Design]
15 Aug 20232m
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S02E83
A Fight Between Live Action and Animation [Graphics]
18 Aug 20234m
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S02E84
Guidelines [Grab Bag]
22 Aug 20233m
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S02E85
Masahiro Sakurai on Creating Games Introduction Video
24 Aug 20231m
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S02E86
Unexpected Results [Design Specifics]
25 Aug 20234m
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S02E87
Damage Animations [Animation]
29 Aug 20234m
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S02E88
Official Websites [Marketing]
01 Sept 20234m
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S02E89
Keep Your Internal Pressure High [Work Ethic]
05 Sept 20232m
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S02E90
Knockback in Super Smash Bros. [Programming & Tech]
08 Sept 20233m
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S02E91
The Original Piece is Always Right [Audio]
12 Sept 20236m
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S02E92
Make Important Elements Bigger [UI]
15 Sept 20232m
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S02E93
More Game Essence Means Less Broad Appeal [Game Essence]
19 Sept 20234m
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S02E94
Show and Tell: Some Rare Belongings [Grab Bag]
22 Sept 20234m
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S02E95
The Perils of Interpolation [Animation]
25 Sept 20234m
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S02E96
Planning Your Game’s Rewards [Planning & Game Design]
28 Sept 20235m
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S02E97
Do Graphics Impact Fun? [Graphics]
03 Oct 20232m
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S02E98
Billboards [Effects]
06 Oct 20232m
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S02E99
Flick Input [Design Specifics]
10 Oct 20232m
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S02E100
Special Crossover! #1 [Special]
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
13 Oct 202326m
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S02E101
Special Crossover! #2 [Special]
The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
16 Oct 202327m
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S02E102
Special Crossover! #3 [Special]
Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
19 Oct 202326m
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S02E103
The Majority Shouldn't Always Rule [Work Ethic]
24 Oct 20232m
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S02E104
The Shoryuken Command [Game Essence]
27 Oct 20234m
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S02E105
Super Smash Bros. Ultimate [Game Concepts]
30 Oct 202312m
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S02E106
Avoiding Comparison [Planning & Game Design]
02 Nov 20233m
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S02E107
Making Games as Part of a Company [Team Management]
07 Nov 20233m
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S02E108
Fighter Reveal Videos [Marketing]
10 Nov 20236m
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S02E109
Making Sequels [Planning & Game Design]
14 Nov 20234m
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S02E110
Odds and Ends of Supervising [Graphics]
17 Nov 202311m
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S02E111
Facial Animations [Animation]
21 Nov 20232m
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S02E112
Strong Attack, Light Reverb [Audio]
24 Nov 20233m
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S02E113
Game & Watch Designs [Grab Bag]
28 Nov 20234m
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S02E114
I Want to Choose Fast! [UI]
01 Dec 20232m
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S02E115
The Pros and Cons of Leaderboards [Game Essence]
05 Dec 20233m
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S02E116
The Power of Suggestion [Work Ethic]
08 Dec 20232m
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S02E117
How Multiple People Work on One File [Programming & Tech]
12 Dec 20232m
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S02E118
Teaching Players How to Play [Design Specifics]
16 Dec 20232m
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S02E119
Making Things Look Miniature [Graphics]
19 Dec 20232m
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S02E120
It’s Easier If They Already Know [Planning & Game Design]
22 Dec 20233m
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S02E121
Creators Change, Too [Grab Bag]
26 Dec 20232m
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S02E122
Finish Everything Within the Day [Team Management]
29 Dec 20233m