
High Rollers – Aerois
The campaign follows the rise to heroism of a group of adventurers who become known as The Stormchasers. They meet as travellers on an airship voyage across Aerois: a planet left splintered by the effects of an interplanar invasion by the powerful Magitek-weilding Emperor Starbane and the war-ending sacrifice of the goddess Siaska five hundred years ago. Siaska's final creation of The Cradle, an aurora-like protective barrier around the planet, was successfully able to seal Aerois safely off from the rest of the planes. However, not all has been forgotten. When their airship is attacked by mysterious figures remeniscent of Starbane's old forces, the adventurers must band together to continue to survive.
Episodes
Welcome to Aerois
The party are travelling to the Sky City of Gusthaven on an airship, the Sparrowblade. However, their journey quickly takes a complicated turn as they are awoken in the night by a thunderstorm and the sound of battle!
Daddy's Lost Luggage
Wolves, Bears, Wild Elves, oh my! The party is stranded in the Lowlands, far from any civilization!
The Midnight Raid
The gang are attacked by Wild Elves who won't accept Gold as a ransom! It's time for a midnight raid!
2.5 Days to Die
The gang continue their deadly battle with the Wild Elves while Lucius begins a countdown...
Soft Beds, Warm Plates
The party continue their journey down the Whitebreeze River towards Rosehall! They might finally get some well deserved rest!
Into the Deep
With a few missions in mind the party explores the town and hatches a plan to make some more money!
Guardian Secrets
We continue our dangerous expedition in the sunken village of Dwalinden!
Cattle Rustlers
Something strange is happening with Sentry, and Lucius razes the steaks!
Riches of Rosenhall
With their newfound riches the team seem to be gathering a lot more attention around Rosehall!
The Thorns
The team have their invites to a dinner with the Brookstones, but something sinister is unfolding elsewhere in Rosehall!
Eye for an Eye
We've caught up to the shadow-walking goliath, it's time to get revenge!
The Path of Justice
The party have caught up to the kidnappers and begin their path to justice!
The Princess and The Pixie
The party begin a new chapter and head towards an elven keep that should answer a whole lot of questions!
Brush with Death
The party of five head deeper into the ruins and find more than ghosts in this evil place!
The Ironwick Mystery
The party progress down the Golden Road and arrive at Ironwick, where a series of mysteries are afoot...
Dark Rituals
The gang uncover some spooky goings on in Iron Wick and figure out what's going on with that glowing lake!
The Bow
Aila, Arvel and Valla tackle some nasty Shadow Girls, while the rest of the gang battle their way through the underwater spaceship and find a powerful new artefact...
Eternal Rest
The party reflect on all that has happened, discover Nightfrost is more than first thought and make their way towards Kalie's Rest!
Echoes of the Past
The gang explore Kalie's Rest, recover an old friend and Aila meets a mysterious orc...
Spell Clash!
We finally take a look at the exciting tournament of SPELL CLASH! Will Lucius, Nova and Quill join in the fun? Meanwhile, Aila and Sentry go to the pub with that mysterious orc...
Burning Questions
Things heat up at the Temple of H'Esper as we get a visit from the Palador Inquisition...
Primed and Ready
Sentry prepares a meetup with the illusive Breeze while Quill and Lucius compete in their first ever Spell Clash battles!
Ill Winds Blow
Sentry finally meets with Breeze; a powerful guardian who knows how to extend her life...but at what cost?
Out of the Frying Pan
The team have some very difficult decisions to make in the aftermath of Breeze's ritual. Meanwhile, tensions are heating up in Kalie's Rest...
Into the Fire
Time to infiltrate Brightflame Abbey and find out exactly what the Abbotess is up to...
The Purge
The infiltration of Brightflame Abbey continues and huge revelations are uncovered as the Purge approaches...
The Land of the Roving Storm
A new continent, a new path; the gang struggle to cope with recent events and meet a new friendly face in a land of roving storms.
From Beyond the Cradle
The party arrive at Stenhill and start making plans with the local Priestess, including having a conversation with a lost friend...
Marrows of Myrskyr
Onwards to Night Eyes Keep, where there are spooky ghosts to put to rest and ancient ruins to explore.
The Depths of the Night Eye
A waterlogged dungeon full of ghosts and magical defences...what could possibly go wrong? Let's explore the depths of the Night Eye Keep.
Hall of the Gods
The gang venture deeper into the dungeon of Night Eye Keep, uncovering traps and puzzles galore!
Whispers of the Void
A silver masked woman with a glowing red broadsword stands in a room filled with darkness and void. A shard of Tiangong stands behind her. Time to roll initiative!
The Portal Problem
A moment of grief is interrupted by a new face, and worse; new portals opening up all over the place!
Stranger of the Storm
We begin our journey to the Midwife's Forge, and meet a mysterious stranger along the way...
Riddle of the Forge
We're on the road to the Midwife's Forge; but only if we can solve the riddle of the Raised Claw and the Crystal Forest.
Goblins and Guardians
We arrive at the Midwife's Forge and tackle the dangers inside...will we finally be able to save our fallen comrade?
A New Way Out
Our lost friend has returned to us, and the gang discovers a quick way to get to Lucius' home in Gusthaven...
The Elenasto Enquiry
Lucius learns what's happened to Daddy, and the gang rally to reunite with their lost companion...
Disguising and Dealing
A visit to a very nervous Nanny and we need to give Lucius a makeover! Foul plots continue in Gusthaven...
Ticking Timebomb
BOMB! THERE'S A BOMB!
Moonstar, Monsters and Money
Time for Lucius to make some grown up decisions, while Nova seeks out a new Aether...'
Legends and Libraries
Time to hire some crew for our new airship, and to also share all the research we found in the Empyrean Archive!
Secrets of Galecrown
After some downtime, the gang refocus on the mysterious case of The Elenasto murders and unravel some hard truths...
The Elenasto Fiasco
Time for interrogations, as the gang are accused of the murder of Elois Ironstaff...
Maiden Voyage
The crew set sail for the City of Glass on their maiden voyage on The Stormchaser!
Yama Lo'Tai Troubles
The Stormchaser encounters its first battle...against a giant shark and several Guiding Bolts!
Under the Sea
It's time to go UNDER DA SEA as we investigate the strange and evil goings on in the Twilight Corals...
Darkness of the Coldlight
We come across a survivor of the Twilight Corals massacre... can we help her find her captured sister?
Aegis V
We're through the portal and find ourselves in an eerily quiet astral citadel...what horrors wait for us in the dark?
A Desperate Escape
One minute until all power in the astral citadel goes out and the team are trapped in space forever...will they make it home?
Part of the Team
Some well earned downtime as the team mingle with the crew of the Stormchaser while they fly to the City of Glass.
The Glorious Vivex
Time to meet with the Draconis Militarum and learn about Aerois' plans for Starbane. Meanwhile, we get some distressing news about Sentry...
The Tunnels Beneath
Xarkira's cultists are attacking the Vivex! Anyone know how to bring down a giant?
The Last Brookstone
Things are uncovered and party members go head to head as tensions boil over...
Explosive Revelations
Tensions are running high as truths are finally revealed...at great consequences.
Hearts of Glass
The crew deal with the aftermath of the explosion and finally make their voyage into the City of Glass.
The Unlikely Alliance
Deep in the City of Glass, the team come across the unlikeliest of allies...
The Dark Herald
Time to fight the Hadar-corrupted Herald and her loyal defenders...will our heroes survive?
Call of the Storm
An old friend pops in with a crucial vision to share...
Under the Ash
An interview with an assassin leads to a horrific revelation, then it's back under the ocean as we get ever closer to The Prime...
Hot Under The Collar
Temperatures are rising in the Prime Facility...can the team find the Prime before they melt?
Trial of the Prime
Deep under Volcanos, the party finally find the Prime and undergo an intense Trial...
Arise
The party face up against their greatest enemy...a corridor.
A Hawk's Dawn Holiday
The party take a much needed break in a new merchant town in the Hawk's Dawn archipelago.
Dance with the Devil
Time for a little rest and relaxation as the party explore the sights and sounds of Porta Sovrano!
Rock and Gnoll
Time to go gnoll hunting at a nunnery in this week's adventure!
One Guardian Army
The party come up with a questionable plan to take on Hadar-touched Gnolls, and it mostly revolves around Sentry kicking buttock!
Baraz the Consumed
The ambush plans continues as the gang take down two dangerous packs of Gnolls at once!
Portal Through Space and Time
Oh hello, there's a rift to Hadar in front of us...and now it's started talking.
The Last Feather
The party find themselves in a wretched hive of scum and villainy...
The Wings of Ishtar
The party meet up with resistance group, the Wings of Ishtar and Nova gets a pleasant surprise...
Astral Styx and Astral Stones
We're in Astral Space on an Astral Spaceship thinking about what to Astral Do!
Minds of the Multiverse
The Twinstar faces up against an enemy ship in the party's first spaceship battle!
Criminal Negotiations
Time to meet up with a criminal to see if we can gain a crucial bit of intel...and for Tom to wind up Mark!
Mines of Madness
Into the mines we go, chasing after Zaxravos...also, WTF MARK'S ROLLS.
Echo of the Galaxy
Will the party be able to subdue Zaxravos and retrieve the shard of Tiangong? What lengths will Nova go to?
Dance of the Sixth Finger
Graz'zt sets the rules of his game to win the greatest prize: three wishes!
A Game of Chance
The final card is drawn...
The Displeased Prince
A desperate escape while chased by demonic hordes...will our party survive?
The Great Escape
Here we go, the heist of our lives...
Breaking the Chains
Time to see if the party's planning pays off...can they escape the grasp of Graz'zt?
The Shifting Straits
The voyage home begins properly, but first, the party must survive the Shifting Straits.
Tyrant in the Dark
Buckle up, it's time to face the danger that lurks in the ghost ship Callistra in one of the party's toughest fights yet...
Home
This is it...the final challenges to pass before the party can finally return home to Aerois...
Green Grass, Clean Air
Now that the party have arrived home in Aerois, it's time to figure out what's happened while they've been gone.
Very Froggy Rituals
A shopping trip, a little conversation with Starbane, and a trip to Froggy Island to retrieve a shard of Tiangong.
Ancient Enemies Underfoot
A jovial situation turns into a desperate fight for survival.
On Wings of Storm
It's finally time to return to the Valley of Storms.
Domain of the Arcane
Having reunited with Johan, it's time to enter H'esper's temple and see what dangers await the party inside...
Metal Crabs and Tricksy Wizards
Further into H'esper's temple the party go, and they encounter a rather tricksy foe...
Trial of Aeons
The party tackle the trials waiting for them in the Temple of H'esper... will they prevail?
The Battle Through Time
The party tackle the trials waiting for them in the Temple of H'esper... will they prevail?
Trial of Power
The party tackle the trials waiting for them in the Temple of H'esper... will they prevail?
The Tempest Dragon
The Tempest Dragon awaits...
Xarkira's Invitation
The party breathe a sigh of relief as they return to the Stormchaser...but...who's that in the distance? CONSEQUENCES.
The Gusthaven Elite
Dinner with the Prince and a Dream with Mum...the party rest and restock in Gusthaven!
Attack on Gusthaven
Just another peaceful day in Gusthaven...wait, what's that in the sky? Is it a bird? Is it a plane? No, it's the Twinstar Longbow, and it's in trouble!
The Weapons Facility
Happy Fifth Anniversary to High Rollers DnD! And what better way to celebrate, than with awkward encounters and a classic stealth mission to a mysterious weapons facility?
Shadowsong Pinnacle
A snowy weapons facility, crates full of metal gear...will the party manage to pull off their stealthy recon mission?
Episode One Hundred!
HAPPY 100 EPISODES OF AEROIS TO US! The infiltration of Shadowsong Pinnacle continues as we encounter the bizarre Reverend Ocelan. Thank you so much for your love and support! And Happy 100th Birthday Tom!
Mindflayers and Mecha Ninjas
Will the party escape the clutches of Psycho Manti - I mean....the Mindflayers? What other secrets does Shadowsong Pinnacle hold?
Project Vanguard
Terrifying revelations and sabotage await the party as their exploration of Shadowsong Pinnacle comes to an explosive end...
Moving On Up
The party return to Gusthaven with the valuable intel and supplies salvaged from Shadowsong Pinnacle, and take some much needed rest before things inevitably blow up again.
Horizon Reunions
The party finally travel to Horizon for THE MEETING, and reunite with some familiar faces. Warm plates and big feelings!
Leaders of the World
Time to put down those weapons and scrub up for a little soiree with all the leaders of Aerois...
The Valkyrian Ploy
We're here. The Aerosian Defense Summit begins...will it run unimpeded?
Stand With Aerois
The Stormchasers meet the V'ger family as diplomatic talks continue...
Aerosians... Assemble!
Gusthaven is under attack once again and the Aerosian Avengers are here to clean up all the mecha dragons and crab giants!
Bird in a Cage
Quill has been kidnapped by Xarkira...what lengths will the party go to to rescue him? This is not one to be missed.
Prison Break
The prison break continues: can the party rescue Quill from Xarkira's flagship?
Tassadar Preparations
A moment to come together and prepare for the infiltration mission that could change the fate of the Valkyrian war...it's time to board the Tassadar and rescue Valla.
Assault on the Tassadar
The mission continues as the team look for Valla in the flagship of the Valkyrian Empire...but things aren't looking good...
Praxis Valla
The party is split, the alarm has been raised...will the Stormchasers escape the Tassadar alive?
Gods and Queens
Time for a proper reunification with Valla - and for getting to know our new allies, Maximillion Taldros and Tassadar!
Dominator's Destruction
The party suit up to face down THE DOMINATORS!
The Darkness Inside
Hadar hungers...
The City of Glass Jump
Horizon's course is set and the team jump into the City of Glass above an active battlezone! HAPPY 3rd BIRTHDAY AEROIS and thank you so much to you all for your kind messages and support! x
The Gang Commit a War Crime
The Stormchasers take on an entire warship. Who will prevail?
Empty Husks and Soul Breakers
Heading deeper into the war-torn City of Glass the party encounter more feral Guardians and a couple of old friends!
The Tower of Glass
The party are on the way to find Herald in the City of Glass...and are attacked by a new kind of Dominator!
Call of the Herald
The fate of the Guardian race hangs in the balance as Overlord Voracitor challenges Sentinel Prime to a duel!
One Month Later
Catch up and find out what the Stormchasers got up to during a month break as the war in Aerois progresses.
Zephyr's Domain
The first Titan realm has been discovered... we're heading to the realm of the storm god Zephyr!
Wrath of the Sea God
Zephyr's rage builds as the team continue the fight against the titan of the seas!
Curse of the Feywild
Thalia receives Sayanna's blessing but something more sinister arises with the Curse of the Feywild...
Teleport Troubles
The Stormchasers need to find a way to the Feywild, FAST! What path will they take?
Lilac Grass and Giant Trees
The team gather Thalia, Big Cat, Kyrie and Rosemeadow to travel into the Feywild!
Where the Centaurs Roam
The party continue their tussle with the Manticore, then find a roaming Centaur family who know things about Rosemeadow...
Rock the Boat
The party begin their journey to find Rosemeadow's family...but first they've got to get out of this swamp...
The Centaur's Tears
The Stormchasers and friends are still navigating this soggy swamp...but there's more than just them lurking in the shadows...
Hunters of Hearts and Heads
Into the woods we go...will we survive the horrors within, who knows?
Echoes of the Universe
The party have prepared for the return of the headhunter in Black Stallion forest...
Temple of the Gods
With Rosemeadow renewed the team prepare to face off against the Black Stallion Riders... but Quill has a risky new plan!
Valiant Knight of the Briar
We try to eliminate the dread riders but a simulacrum has other plans!
What Goes Up...
Into the depths of Heartspire do the Stormchasers go...what horrors will they find? Quill's Truesight May know...
... Must Come Down
Will Nova's dangerous plan work? Will the party be able to stop Mesmera before Thalia succumbs to her fatal curse?
Love and Death
Graz'zt May have been dealt with...but will Mesmera finally remove the curse on Thalia?
Return of the Father
Daddy's home...
Rest and Recuperation
Time for a little well deserved downtime as the Stormchasers relax and recuperate with their friends and family.
A World in Chaos
Break time's over! It's back to figuring out what to do next...and it turns out, a lot of Aerois is in trouble...
Technological Upgrades
The Stormchaser has received some incredible technological upgrades! And we have something very special to show you...
Solwynn the Problem
The crew of the Stormchaser try out their new wheel- wait, sails? Then it's off to Porta Sovrano to see what exactly is going on with all these earthquakes and volcanic eruptions...
The Great Oscillator
A ruined city among an erupting volcano... and the Stormchasers intend to jump in!
A Wish for Wings
Ghul'xor the Great Worm threatens the party at the bottom of Volcanos...will the Stormchasers be able to complete their mission?
Titan of the Forge
Forge Titan Valena invites the champions into her demi-plane for her final projects!
All That We Are
The Stormchasers continue to remember all of Aerois while crafting the Starseed in Valena's domain...
The Best Defence
The Stormchasers, aboard their giant new vessel, figure out their next steps!
When I Was A Young Elf
Time to prepare for our trip to the Jungle of Death...and what will we do with Lucius?
Into the Umbra
The gang travel to Jakkesh to find the Order of the Blackened Rose but first they learn how terrible they are at teaching and discover a flock of rare (and very sentient) birds!
The Horde of Vine and Rot
The battle gets desperate as the Stormchasers face off against the horde of vine and rot!
The Stalking Sickness
Rescued by the Guardian forces the Stormchasers discover a new threat looming in the shadows...
The Silent Killer
The team try to combat an unseen enemy in the jungles of Jakkesh!
Assault on Nightbloom Hold
Time to begin the assault on Nightbloom Hold...will the Stormchasers be able to sneak their way in?
The Knights of Grief
The assault on Nightbloom Hold continues but Kellara is sending her finest knights to defend!
The Fall of War
Kellara’s four dread knights descend upon the party in Nightbloom Hold! Who will prevail?
The Living Dead
The Stormchasers find Gideon performing a strange ritual in Nightbloom Hold's keep. Can they defeat the undefeated?!
The Mourning Garden
Valla opens a tear into Kellara's Domain allowing the Stormchasers to battle with the Titan of Death!
Sorrow Incarnate (Part 1)
The desperate battle against Kellara continues...will the Stormchasers be Lightbearers or fall to the shadows?
Sorrow Incarnate (Part 2)
This is it...can we survive Kellara Phase 2: SORROW INCARNATE? More importantly, can we achieve a Limit Break?!
Howard
The team take some much needed rest and recuperation, as they tie up loose ends around Nightbloom Hold.
Chaos in Horizon
The Stormchasers return to Horizon for a catch up on the war movement and some much needed rest.
Genasi Gang
The team try out their new identities in prep for the checkpoints of Vortinssar!
Veiled in Vortinssar
Will our disguises hold up as we pass through Vortinssar’s immigration checks?
Tornado (MORON!)
Our team make contact with the Seekers and Nova finally reunites with her missing brother, THE MORON TORNADO.
Night at the Museum
Nova, Quill, Aila & Fuego have a plan to help rescue the students trapped in the Atlas Academy!
Valkyrian Vandalism
Today's espionage involves an ambitious DOUBLE MISSION approach, starting with sabotaging a Valkyrian warehouse.
Open the Cargo Door
The team carry on with their destruction of the Valkyrian supply base...will they be successful?
I Am Nova V'ger
The clock is ticking and events have been moved forward...can the Stormchasers stop the destruction of Vortinssar?
Daughter of Vortinssar
The Stormchasers have crashed Shansara's performance: will they be able to save the city of Vortinssar?
The Star of Siaska
The Stormchasers try to recover from the last few days but luckily a new character joins the fray with a very interesting past!
Tomb of Land and Stone
The gang delve deeper into the Hornsilver Vault but some of Howard's ancestors think the Stormchasers are nothing more than thieves... which isn't entirely wrong!
Festival of New Stars
It's time to beat the beasts as the team arrive in Aelseraph just in time for the Festival of New Stars!
Wolflions in the Night
Lucius returns to a filthy party that is ready to explore more of the Festival of New Stars! But what's this? A vicious Wolflion attacks!
The Great Hunt Begins!
The Stormchasers (and an army of allies) begin their great hunt for the Titan of Land, Stonemaw!
Stonemaw
Deep in Aelseraph forest the Stormchasers encounter the deadly Titan of Land: Stonemaw!
Kaiju Fight!
Atelicus' true form storms towards the Halls of Infinite Resplendence but the team have a powerful plan in place!
The Seed of Rage
The epic Kaiju fight continues as the team desperately try to remove the rage-inducing Seed of Hadar from a 500ft tall Atelicus!
The Fury of Hadar
The Fury of Hadar is unleashed as the party desperately try to stop Atelicus from reaching the Halls of Infinite Resplendence!
Duel of the Fates
It's come to this...a duel against the Valkyrian Emperor himself - Kalus Starbane!
The Wrath of Starbane
The Champions of Aerois deliver a fight worthy of the Leader of the Valkyrian Empire: Kallus Starbane!
A World at Peace
The Stormchasers prepare for the final chapter in their journey by catching up with old friends around all of Aerois!
The Final Farewell
The Stormchasers gather their most loyal, trusted allies and prepare for their journey to Hadar!
The Infinite Staircase
The Aeroisian Armada enters the Infinite Staircase and prepare some juicy Storm-Eye questions as the War against Hadar begins!
The Horrors of Hadar
The Stormchaser and it's crew are flanked on all sides by many different minions of Hadar!
Operation Fenrir
The party is split as the Stormchasers embark on their Three-Pronged assault on the massive Hadar/Giant controlled Fenrir!
The Dragon's Call
The infiltration team races through the Fenrir while the Stormchaser is stuck between a Dreadnought and a Kraken... but Quill has the Spear of Johandrius and it's desperate for a spot of fishing!
The Entropis Warfront
The Stormchasers and their allies are scattered across the Entropis warfront... can they gather everyone together safely before the FINAL ASSAULT begins!?
The Herald of Hadar
A saboteur has infiltrated the Valkyrian forces on Entropis... Xarkira now stands between the Stormchasers and Hadar!
Hope Won't Fall
The Stormchasers continue their battle against the evil Witch Queen Xarkira at the height of the assault on Entropis!
The Terror in Terminus Keep
Nothing stands between the Stormchasers and their greatest foe... the God of Entropy, Hadar!
Clear Skies
All good things must come to an end as the Stormchasers continue the battle against Hadar, the God of Entropy and face some of the toughest decisions in their entire adventure.